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Reflecting on my learning in CONT 951 through Module 4

2026.10.24

Summary of key learning throughout Module 4

Many technologies can enhance students’ learning experiences. AR and VR can be used to help students create prototypes or to provide new opportunities for simulation-based labs. 3D printers can be used by teachers and students to create inexpensive models of science phenomena, such as molecular structures, to help students gain an intuition for abstract concepts (Trujilo-Cayado, 2023)

Artificial Intelligence continues to be a source of worry and confusion for educators. I still feel it is unclear how best to use AI in the classroom; however, signs point to a need to help students develop technological competency with AI so they use it as a tool rather than a crutch. One thing is clear: AI is already in our classrooms, and educators need to consider their expectations for students.

Gamification can help students gain an appreciation that mistakes can be corrected, and need to be made in order to learn (Nilüfer, 2023). It can positively impact “motivation-related components” of student learning. Open learning environments are popular ways for students to learn skills without high upfront costs, and are often gamified to retain students.

The “maker movement” can promote curiosity, open-ended exploration, and self-directed learning for students (Krakower, 2016)

Connections to my current practice

I currently use simulations during lessons to engage students and encourage them to come up with hypotheses for various science concepts. I use Kahoots, Blookets, and other games to gamify my classroom. Sometimes, I use games like Wordle, Globle, and Blossom to play games without a STEM objective to encourage class collaboration and culture-building.

New Ideas I have incorporated into my practice since Module 1

Since Module 1, I have incorporated design thinking in my everyday life to help develop lessons, unit plans, and apartment upgrades. I have been working on considering the end user, creating prototypes, and iterating on the prototypes, specifically for building a side table for my apartment.

I have looked for opportunities to promote design thinking with students during my teaching-on-call work.

New ideas I would like to try incorporating into my practice

I would like to try incorporating 3D printing into my practice. First I would like to make my first prints using open-source models, then I would like to try to create something myself. Hopefully I can gain enough proficiency in 3D printing to encourage students to use the 3D printers available to them at the schools I work.

How I will improve collaboration and communication in my classroom

I will have students complete a “collaboration compass,” and use their compass results to help create groups. I will co-create group expectations with the students to provide clear guidelines for inclusive collaboration.

How I will improve collaboration and communication in my current role

I will reach out to teachers in different science, mathematics, arts, and engineering classes to create collaborative projects that span competencies in both courses. I will improve my communication skills by practicing active listening as outlined by Treasure’s video 5 Ways to Listen Better

Revisiting areas of growth from Module 1

In Module 1, I created a personal growth plan with two areas of growth to incorporate STEM principles in my practice.

First, I wanted to learn ways to incorporate STEM principles in senior sciences, with the specific questions of “How can I collaborate with teachers from other disciplines to help students find connections between them?” and “What technologies can I learn about that could give students something to be excited about?”

I think that Module 3 and Module 4 helped me answer these questions. In Module 3, I learned that active listening and communication skills can help me collaborate with other teachers and create collaborative classrooms with project-based learning intentions. I think applying project-based learning can help connect STEM subjects. In Module 4, we discussed different technologies students can use to get excited about learning STEM. I think 3D printing materials that help students build intuition for abstract ideas in physical 3D space have a lot of potential for creating rich learning experiences. I also think that utilizing 3D CAD software and simple AR applications can help students visualize and prototype for project-based learning activities.

Second, I wanted to consider how I can reduce racial and gender bias in my classrooms by using the Mindful STOP method. I have become more proficient in using the mindful STOP method to tackle challenges that have come up in classrooms.

Moving forward, I would like to learn how to assess project-based learning equitably. I would also like to learn how to encourage students to think critically about technology’s social and environmental implications.

Links, artifacts, and future articles of interest

Educational Technology Mindmap

https://www.mindmeister.com/app/map/4108157618?t=gFuh2WpH4k

Technology I already use in the classroom

Explanation of the Technology1. PhET – Changes in matter simulation 


This interactive simulation uses moving “balls” to represent molecules in different states of matter. Users can increase and decrease pressure, heat, and change the molecule type.  

2. Vernier Motion Sensors 


Vernier motion sensors measure position, velocity, and acceleration of moving objects. The data is recorded into a free browser-based program that organizes the data into interactive graphs.
How I Use the Technology1. PhET – Changes in matter simulation 


I use this simulation across all grades to explain concepts like changes in state, kinetic molecular theory, and pressure. I ask students to predict what will happen when one of the variables is changed. I will also ask students to tell me which variable to change to get them more involved. 

2. Vernier Motion Sensors 


In Physics 11, students use textbooks to raise one end of their desk, creating a slope for a cart to roll down. They use a chromebook and Vernier Motion Sensor to record the motion of the cart as it rolls down the desk. Students analyze the data to make predictions and gain intuition for acceleration, velocity, and distance. My favourite is the small fact that the “integral” is the “area under a graph.”
An image & a Link to the Tool  (if web-based)https://phet.colorado.edu/sims/html/states-of-matter-basics/latest/states-of-matter-basics_en.html 

https://www.vernier.com/product/go-direct-motion-detector/

Improving Group Work in STEM courses presentation by myself and Kelsey Harpman

Some of the articles I learned from throughout the unit

Al-Ansi, A. M., Jaboob, M., Garad, A., & Al-Ansi, A. (2023). Analyzing Augmented Reality (AR) and Virtual Reality (VR) recent development in Education. Social Sciences & Humanities Open, 8(1), 100532. https://doi.org/10.1016/j.ssaho.2023.100532

Fleming, L., & Krakower, B. (2016, July 19). Makerspaces and equal access to learning. Edutopia. https://www.edutopia.org/blog/makerspaces-equal-access-to-learning-laura-fleming-billy-krakower

Said, S. (2023, August 17). How to motivate students to work in collaborative teams. Edutopia. https://www.edutopia.org/article/collaborative-group-learning-high-school

Sharma, S. (2023, August 14). Guiding students to assess the merits of Artificial Intelligence Tools. Edutopia. https://www.edutopia.org/article/teaching-students-use-ai-tools/

Stehle, S. M., & Peters-Burton, E. E. (2019). Developing student 21st Century skills in selected exemplary inclusive STEM high schools. International Journal of STEM Education, 6(1). https://doi.org/10.1186/s40594-019-0192-1

Treasure, J. (2011, July 29). 5 Ways to Listen Better. YouTube. https://www.youtube.com/watch?v=cSohjlYQI2A

Zeybek, N., & Saygı, E. (2023). Gamification in education: Why, where, when, and how?—a systematic review. Games and Culture, 19(2), 237–264. https://doi.org/10.1177/15554120231158625

Technology and the Personal Social Competency

2026.10.24

CONT 951 – Module 4 – Technology and Personal and Social Competency

How can you evaluate the reliability and credibility of online information for STEM-related research and projects?

First, I can evaluate whether the source is an institution, blog, or media. Generally, I trust institutional sources and traditional media as more reliable than blog posts. I can use spelling, formatting, content, and syntax as potential indicators of a source’s quality. I can use Google Search and AI tools to gather evidence of an online source’s credibility.

How do you recognize the impact of technology on your personal well-being and social relationships?

I recognize technology’s impact on my personal well-being and social relationships by staying mindful of my screen time. I find that I am susceptible to the infinite-scroll mechanics of most social media platforms. I still feel I get value and learning from YouTube; however, I am finding myself on “YouTube Shorts” more often, which can lead to lost hours. I recognize that I feel emotionally drained after long sessions of scrolling YouTube Shorts.

Because of the likelihood I will fall into scrolling-induced black holes, I do not use social media like Instagram, Snapchat, Facebook, X, TikTok, etc. without an explicit goal in mind. This means I check social media only every few months to catch up on missed messages or for research.

How do you help students navigate technological advancements?

I think students should be led to make their own decisions about the potential impacts of technological advancements. However, students may not have the media literacy to identify and seek reliable sources from multiple perspectives. Therefore, I play devil’s advocate with students and ask neutral questions to encourage them to consider multiple perspectives.

“I can…” Statements for the Personal and Social Competency regarding technological advancements

  • I can evaluate the effects of using technology on my well-being.
  • I can listen to perspectives from multiple sources to evaluate technology’s impact in personal, social, and utility-based contexts.
  • I can develop strategies to solve technology-related problems.
  • I can advocate for inclusive behaviour online.

A 2026 Perspective on AI in Education

2026.10.22

CONT 951 – Module 4 – AI Generated Media

Triangle Thoughts – 3 Incorporations

  1. Physics & Math

Having students solve problems, then evaluate the relative quality of answers from various LLM’s (Sharma, 2023).

I have found that LLMs are useful for explaining concepts in ways that tailor to specific language needs.

Use LLMs to explicitly solve problems incorrectly so students can determine what went wrong.

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Students will have to learn how to fix AI outputs!

Concepts from the articles that Square with my beliefs

I believe the doom-and-bloom dichotomy of AI is overblown, as teachers stated in Waxman’s (2023) article. I think technology and society will settle into some equilibrium over time. I predict this equilibrium will take about a decade to settle, despite the rapid advances in AI technology.

I think that AI can be used as a tool to develop critical thinking skills as opposed to hindering them, if used and taught responsibly (Sharma, 2023). If students are used to creating and designing projects, they will have proficiency with self-directed learning and idea creation. AI can be a great tool to help get started with projects.

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Allowing AI in our society is a balancing act!

Circling Thoughts

Something that worries me is that AI training data is inherently skewed toward Western, White, Cis-gendered, Male perspectives, thus potentially perpetuating social biases and inequalities (Waxman, 2023). I start to feel like I’m spiralling a bit when I consider recent political shifts away from DEI initiatives, incentives for anti-inclusion across economic and social spheres, and the apparent political capture of Big Tech in general. I am concerned about how these spheres will influence education

I will need to learn more about the kinds of “thinking practices” and competencies that teachers are able to help students develop using AI.

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These kinds of discussions can feel like too much sometimes. Especially given that it’s nearly every day something AI related is in the news.

Citations

Khan, S. (2023). Sal Khan: How ai could save (not destroy) education. Sal Khan: How AI could save (not destroy) education | TED Talk. https://www.ted.com/talks/sal_khan_how_ai_could_save_not_destroy_education?hasSummary=true

Sharma, S. (2023, August 14). Guiding students to assess the merits of Artificial Intelligence Tools. Edutopia. https://www.edutopia.org/article/teaching-students-use-ai-tools/

Waxman, O. B. (2023, August 8). How teachers are using AI like CHATGPT in schools. Time. https://time.com/6300950/ai-schools-chatgpt-teachers/

Makerspaces for Inclusivity

2026.10.20

CONT 951 – Module 4 – Maker Movement for Inclusivity

I have been a member of a local makerspace for the past two years. My local makerspace provides access to tools for woodworking, metalworking, sewing, CAD, robotics, and electronics. Living in an apartment without space for these tools, I used the makerspace to learn to mill and process wood and to create custom desks, side tables, and shelves for my space.

The makerspace’s inherent designer- and maker-oriented culture encourages an inclusive atmosphere. I spent a lot of time speaking with experienced makers who were curious about my work and provided inspiration for my own. I could not have built my desk without the help of the makers and volunteers at the space.

Markerspaces empower individuals by providing an opportunity to design, create, and execute self-directed projects with community support. I feel empowered because I can now create custom-made furniture to meet my exact specifications while learning new skills (and saving money!)

While building my desk, I made many mistakes, which show up as wide glue lines, bumpy transitions, planar marks, and leftover knots. Occasionally, I consider rebuilding the desk; however, I have grown to appreciate its character. Every mistake chronicles the story of my learning.

I believe makerspaces give students the opportunity to create and design projects that are fulfilling to them. Along the way, they develop proficiency in resilience, self-reliance, and cooperation that are difficult to emulate in a traditional classroom environment.

Citations

Fleming, L., & Krakower, B. (2016, July 19). Makerspaces and equal access to learning. Edutopia. https://www.edutopia.org/blog/makerspaces-equal-access-to-learning-laura-fleming-billy-krakower/

The Revised Bloom’s Taxonomy

2026.10.16

CONT 961 – What is a revised Bloom’s Taxonomy?

The revised Bloom’s Taxonomy views knowledge acquisition as an intersection of a “knowledge dimension” and a “cognitive process dimension.” Learning verbs from Bloom’s Taxonomy commonly referred to in the BC Curricular competency documents such as “remember, understand, apply, etc.” are considered the “Cognitive Process Dimension.” These verbs are then coupled with the “Knowledge Dimension,” which includes different types of knowledge a student can attain, such as factual, conceptual, procedural, and metacognitive knowledge.

With this system, Bloom’s Taxonomy becomes more useful, as it makes differences between cognitive levels clearer, more granular, and more continuous. It deepens our understanding of cognitive learning levels by allowing educators and students to pinpoint the steps students should take to demonstrate improvement.

See the revised Bloom’s Taxonomy below:

The Collaboration Competency

2026.10.15

Cont 951 – Module 3 – Collaboration Competency Part 2

Introduction

The collaboration competency in the BC curriculum states “collaborating involves the skills, strategies, and dispositions that people use to work together to pursue common purposes and accomplish common goals” (BC Curriculum, n.d). This competency encourages students to work collectively, support group interactions, and identify common purposes. Students can build trusting relationships and develop “shared understandings of information… in pursuit of common purposes and goals.”

My current practice includes some group projects, usually labs, and sometimes opinion activities. I use “I can…” statements to assess students’ ability to collaborate and communicate with their peers during labs.

I have a lot of room to grow in effectively helping students develop proficiency in this competency.

What are you doing well in your practice to support this competency?

I use two primary strategies to encourage collaborative work.

Strategy 1: Turn and Talk

My current practice is focused on lectures and teacher instruction. I engage students by periodically asking them to turn to a partner to discuss a scenario or generate a new idea.

Strategy 2: Presentations as Culminating Tasks

In my Science 9 electricity unit, I divide students into groups and task them with researching an electrical generation method. Sometimes I add complexity by having students argue why their method is best (yes, even fossil fuels!). I like that this pushes students to stretch their understanding and consider different viewpoints. I also find that this activity is accessible, as most students can contribute something

What “I can” statements can you create for your students?

I think that students should consider the following statements when assessing their proficiency in “Collaborating:”

I can…

  • work with my group to follow instructions and answer questions to complete an experiment safely and effectively.
  • develop relationships with my group members to support our goals.
  • evaluate and revise plans with other group members as needed.
  • give and receive constructive feedback to support our goals.
  • assess the impact of our groups findings and the findings of others.

Which areas of the collaboration competency do you believe your students need to work on?

I do not currently have my own classroom; however, in my classes, I believe my students need to work on developing relationships with other group members. I chose this competency because I think building fluid relationships with group members is a prerequisite for developing plans, giving and receiving feedback, and assessing deeper knowledge.

What can you do to further support the development of this competency in students?

As an educator, I could use tools like the Collaboration Compass, and deliver explicit instruction to facilitate relationship building and group expectations (Chiriac, 2014). I could slow down the beginning of the term to do this.

I would need to structure the course so that these collaboration-building activities are worth it for students. If we spent time learning to be part of a group but only did group work in labs, we would leave a lot of potential on the table.

Citations

BC Curriculum. (n.d.). Collaborating. Collaborating | Building Student Success – B.C. Curriculum. https://curriculum.gov.bc.ca/competencies/communication/collaborating

Hammar Chiriac, E. (2014). Group work as an incentive for learning Students’ experiences of Group Work. Frontiers in Psychology, 5. https://doi.org/10.3389/fpsyg.2014.00558

Said, S. (2023, August 17). How to motivate students to work in collaborative teams. Edutopia. https://www.edutopia.org/article/collaborative-group-learning-high-school

Using Design Thinking in Lesson Planning

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2026.10.09

CONT 951 – Module 2 – Prototyping in the Design Process

I try to plan lessons as thoughtfully as possible, but I have learned that at a certain point it is best to get it out there and refine it afterward.

First, I create a rough draft of the lesson. Next, I pretend to deliver the lesson to my cat in my apartment. He doesn’t give good feedback, but he’s a good representation of a student. Sleeping. Just kidding!

For a lab, I run it with another teacher if possible. I try to take a student’s perspective and note what may be difficult to follow or extraneous to the lab’s point. Often, I can cut multiple steps and still get the same result.

After trying the lab myself and running through the instructions and content, I see little point in “sweating the small stuff.” Once a lab gets going, I will see what considerations matter. Often, refining a lesson plan means tailoring it to the specific room I am in, which can change all the time.

I have also learned to gather feedback from the users (students). After I try a lesson or lab for the first time, I ask students to fill out a Google survey with a few basic questions: how was the pacing, was it engaging, and what could be improved?

This process matters because it lets me focus on the big ideas first and refine the lesson class by class. It saves me time at the computer and keeps me be mindful of the student experience as I deliver the lesson.

Utilizing Design Thinking in Physics 11

2026.10.06

Module 2 – Design and Inquiry Part 2

What is design thinking?

Design thinking is a framework to help define problems (Riddle, 2016). Design thinking has five main stages: empathize, define, ideate, prototype, and test.

Employing empathy allows a designer to take on a perspective that is other than their own (Riddle, 2016). By considering others’ perspectives, the designer can identify their needs and apply their knowledge to help.

Defining a problem is essential to designing technology and must be done by gathering input from those who are actually affected (Riddle, 2016). As Riddle (2016) states, “clearly defining the problem gives you a better chance at creating a clear solution.”

To ideate is to brainstorm, usually in team settings, to “generate as many solutions” as possible (Riddle, 2016). When brainstorming, it helps to consider all avenues, even those outside reasonable cost or labour limits. Sometimes the parts of these ideas can be distilled into something tangible.

Prototypes allow a product to be revised as new information emerges (Riddle, 2016). Revisions and iterations are most effective when opinions from multiple stakeholders are considered. Testing prototypes is essential to identify weak points and missed considerations.

Using the design thinking process or elements of the design thinking framework to teach a concept in a senior-level Math or Science course.

In Physics 11, students are introduced to gravitational acceleration. The effects of gravity depend on an object’s mass, which differs across the planets and moons of our solar system. Design thinking could be used in a project where students design a landing apparatus for a space rover on a planet other than Earth. Students would consider the planet’s atmospheric and gravitational conditions. Students would then define the problem and identify constraints other than gravity, such as atmospheric conditions. Students would have to brainstorm different designs and consider costs, materials, and other logistics. Finally, students could develop prototypes using low-cost materials like cardboard.

Module 1: Summary and Growth Plan

Areas of STEM I already incorporate in my practice

I’ve taught primarily Science 9 and Physics 11. In my Science 9 course, I try to have students relate between units. For instance, being able to name and recognize chemical formulas (chemistry) is useful when discussing the nitrogen cycle (ecology). I try to emphasize the context of how scientists developed scientific theories and how they didn’t have the technology we have now to research things.
I also like to emphasize that deeper scientific understanding can protect our society from misinformation of all kinds because it helps us develop a process for asking questions.

Two Specific Areas of Growth to Incorporate STEM Principles

First, I would like to learn ways to incorporate STEM principles in senior sciences like Physics. How can I collaborate with teachers from other disciplines to help students find connections between disciplines? What technologies can I learn about that could excite students (e.g., drones)?

Second, I would like to consider how I can reduce racial and gender bias in my classrooms. Being aware of my actions, using the Mindful STOP method, and reflecting on my classes at the end of the day will help me recognize my own biased actions.

What I hope to learn during this course

I would like to continue learning practical ways to incorporate STEM in the classroom.

How I will highlight everyday STEM in my current practice

I learned that teachers should get students excited about making connections between STEM disciplines. I can do this by: connecting STEM concepts to careers, which will be beneficial for students to see practical reasons to learn STEM education; utilizing infographics and STEM newsletters to provide easily digestible materials for students; and transitioning to a ‘facilitator’ as opposed to an ‘instructor.’ I can become a facilitator by implementing more hands-on learning activities.

Links, artifacts, and future articles of interest

Daily STEM News by Chris Woods. Podcasts, infographics, and more.

Facilitating Teaching and Learning across STEM Fields. Journal of STEM education : innovations and research. 2012, 13 (3).

Holder, A. M. (2018). Microaggressions: Workplace interventions. Microaggression Theory, 259–275. https://doi.org/10.1002/9781119466642.ch16

Kelley, T. R.; Knowles, J. G. A Conceptual Framework for Integrated STEM Education. International journal of STEM education 2016, 3 (1). https://doi.org/10.1186/s40594-016-0046-z.

Mossing, K. W., Collins, T. A., Newman, D. S., King, K. A., & Pollard, J. F. (2024). Race-conscious teacher coaching: Disrupting implicit bias and improving teachers’ relationships with black students. Journal of Educational and Psychological Consultation, 35(1), 114–141. https://doi.org/10.1080/10474412.2024.2359673

Stehle, S. M., & Peters-Burton, E. E. (2019). Developing student 21st Century skills in selected exemplary inclusive STEM high schools. International Journal of STEM Education, 6(1). https://doi.org/10.1186/s40594-019-0192-1

My ideas board for Module 1:

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